THE BLINKING INTRUDER

Rune Intruder

How to play

Swap neighboring runes to align two Strike blades and the skull in a three-cell row or column. Each hit deals four damage and makes the intruder blink to another flank, rotating the field. Land three hits before your 16 health runs out. Counterattacks deal two, or four every third turn.

Tap controls, or Tab then Enter/Space. R restarts. Every action is turn-based; take time to plan.

About this study

Enemies occupy match-grid spaces and must be combined with attacks.

Source inspiration: Dungeon Wizards